Thursday, June 28, 2007

Anode and Cathode - The Museum

Anode and Cathode - The Museum is another point and click adventure game from Anode & Cathode games. Search to find items and clues in order to finish the game.

Click here to play

1 comments:

Anonymous said...

Walkthrough:

1. After the intro, look into the mailbox. Remove the three letters, and take the telescope.

2. Enter through the gate. Click to see your nameless girlfriend's father...eerrrm, an old man walk up to you. He will talk to you, and give you some sunglasses. Take the sunglasses.

3. Click on the coin on the ground in front of you. It shouldn't be very hard to find.

4. Read the paper on the ground, which reads, "Napoleon has got the key." Now, enter through the main doorway.

5. Go into all the rooms except the one that leads you into the gallery. (That's on the opposite side of the screen from you.) Search around them to find a walking stick, a computer byte-chip thing, an unreadable paper (it's French, but note the name reading something like "la spiel"), a camera, and a lamp. The lamp is lying on the ground off to the right-north corner in one room. The camera is sitting on the couch in another room. Also sitting on a couch in another room is a small green block (that's the chip-byte thing.) The walking stick is leaning directly against the far northeast corner, and in the other room, the unreadable paper is sitting besides the couch in plain view. Don't worry about the statues beyond these rooms; you won't need to access them for awhile.

6. Enter back into the "Red Room" (that's what the computer calls it), and click on the green shield hanging in the northeast corner. Man, why is it always the northeast corner?!?

7. Advance to the side screen door to enter the gallery. Look at each painting if you want, some of them hint as to the story plot, and what's going on.

8. Use the camera to take a picture of all six of the paintings. Look at your pictures, and turn up the contrast until you get a secret message. Count up the numbers of rings, roses, and people contained in the six paintings. Write them down; you'll need this information to solve a puzzle later on in the game.

9. Go outside. Use the lamp to be able to see.

10. Click on the large fountain. When clicketh upon Cupidon, the game will say that he is threatening you...Whatever. Take the crown from his head; he's not goin' anywhere!

11. Take the coin and toss it in the water in the fountain to make a key appear. Take the key.

12. Leave the fountain, and click on the big tree off to the left side of the screen. Once there, remove the wreath off of that woman's head. (Yes, that's a woman. Look closer.) After disclothing the statue, click around above the hole in which the squirrel sticks out of. Three nuts will fall down from the tree. Take them.

13. Feed the three nuts to the squirrel. While only feeding him the last nut is essential, do what you want. He will hock up a chip for you to take.

14. After talking to him, answer his question: Paris.

15. Now that your heart is pure, go back to the front yard of this mansion, and remove the sword. Remember that you have to click on it's grip, and not the sword itself, much less the scabbard.

16. Reenter the mansion.

17. Enter the six rooms from left to right, top to bottom. The first room requires you to give that guy his sword. You have to click it near his gauntlet, so that he can actually hold it. The next room is where you have to place the crown in that bald guy's hands. Cool music! In the next room, you have to give that Frenchman his walking stick. You'll be coming back to this room soon. On to the next room: Give that guy his wreath (put it on his head.) In the next room, place the shield on that blank spot surfacing his boat. Leave. In the sixth room, give the guy on his horse (hey, that's Napoleon to you!) a telescope. Click on the second, smaller saddle just half an inch right of his groin to get a key to fall. Nab that key! See? Napoleon did have the key! Exit back to the "Red Room." Go back to the room with the Frenchman and his walking stick. Use Napoleon's key on the golden box. Take the byte-chip thing inside. Now that you have all of the chips, insert them into that slot in your sunglasses (yes, in order) to retrieve your memories. Hmmm...

18. Go back into the "Red Room," and click all of the pink switches. There are six of them. Now, click the green switch in the middle. Go to the gallery.

19. Go outside, and click at the end exit of the labyrinth. Get the swinging medallion, and go back to the gallery.

20. Open up the medallion, and obtain "the" #1 key. Cool...

21. Click on the switch with the huge hole in it. A green beam from the last room should imbue its color in a stream that eventually reveals the basement. Go downstairs, then. You heard me.

22. Read the sheet of paper inexplicably floating in front of the left side wall. This is optional.

23. Use the key # 1 on door #1 if you want to, but bewarned that this might screw up the game. Instead, use the key #2 you got from the fountain on door #2, and enter. Don't touch the red boxes; you'll blow up. Yes, I'm serious. Try it, if you're feeling cynical right now. Just click it twice. Anyways, open the top drawer of the desk, and take the small red box. Don't worry, because this one isn't possessive of dynamite. Leave.

24. Rings, roses, and people...For you lazy people out there who didn't bother counting, the code they WOULD GIVE YOU IF YOU WOULD HAVE BOTHERED COUNTING is a date, and an important one to the French, at that: 26-8-1789. NOTE: In most places of the world, they put the day of the month before the month itself when writing the date. So, don't get mad at the programmers; they're French! You're lucky they even bothered working so hard to translate the whole SERIES into English in the first place. Be grateful, okay? These are some quality games, and the last thing the developers need is being insulted, and nagged at. I just wanted to let you know.

25. Anyways, now that you have the code for the third door, enter it! This is near the end of the game! The door should unlock, and you should NOT enter it. Because...

26. Click on the small red box in your inventory. Keep clicking on it, until it opens up, reveiling a bullet. Click on the little circle on the top of the bullet to open up the bullet, reveiling a pearl.

27. Go back upstairs to the gallery, and get the flower. It is hanging in the bottom left corner of the first painting on the left side of the wall. Now, go back downstairs.

28. Now you can enter the third door. Everything else is taken care of. Phewww...

27. Click on your girlfriend.

28. After exchanging dialogue, give her the pink flower you just picked up.

29. After exchanging even more dialogue, place the pearl on that gap in her necklace that hangs down over her chest.

30. After more exchangement of dialogue, exit through the secret, newly found door. You'll find yourself back in the garden labyrinth.

31. Remember that place where you found the medallion? Well, go there right now. Click towards the river to escape.

32. Read the ending sequence text, and enjoy the conclusion.

NOTE: When you could have opened door #1 earlier in my walkthrough, you'd have found that the room was just full of unusable junk. Well, if you've ever played the first game in this series ("The Office"), you'll know what to do in this kind of case. Simply click on the top of the frame of the painting that hangs on the wall near the right side of the screen, and it should slide up. The rest is for you to find out...Good luck!

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