Wednesday, June 6, 2007

Submachine FLF (Future Loop Foundation)

Submachine FLF is last episode Submachine point-and-click game series. "In Submachine F L F you find yourself locked in a padded room with only an ancient tape player at your feet. From this strange beginning unfolds an amazing mystery that you can solve in a world where memories are the key to the past, present, and future! Who are you, and why can't you remember how you got here? Who is the Future Loop Foundation? What do they want, and why are they holding you prisoner? Play Submachine FLF and solve the riddle for yourself!" Have fun!

Click here to play

3 comments:

Anonymous said...

Walkthrough

Ok while you are in the padded room click the 3rd while button..it will wind up and bring you a key for the door.Use the key and walk out

Above the door is a note with a number on it this is your patient number.

Click the very corner of the ledge and you will get a knife.Go back into the padded room and use the knife on the tear in front of you.Its the second row in the middle wall

You will get a keycard go out and use it on the switch.The light will turn green after it stops on the door click it again and a bridge will come out.

Go through and up the ladder.then go to the left and into the storage room.You can open all the compartments by clicking on them but the only thing you will get is a slide.

Go down three times

Go through the door on the left then click in the middle of the wall..Note the symbols.

Go back out then up.Then to the right .There will be a slide projector in there.Insert the slide then click the button.Click on the picture of the woman and you will get transported.

In the new area you can click on the picture in the room to take you back to the first area.

Go right then into the first room.Click on the owl picture and not the number at the bottom.For me it was 215.Go to the left in the room.

Click on the machine and cycle through the symbols.each time you click on a symbol click the head phones.When you get to the y looking one with a dot after it it plays a normal tune on the headphones.It does not really do anything.

Now go out Go all the way to the left and down the stairs.Go to the first room to the right then to the left in that room.Remember the symbols from the wall..enter them into that machine.

If you dont then just go back up and click on the black and white picture you will be transported back then get the code and click back on the old lady from the projector to return..

After you put in the symbols click the button at the bottom and it will open a valve.Take it then go out of the room and to the second door to the right.

Enter the code from the owl picture there.It will flash a symbol.Go back upstairs and right to the end of the corridor.

Enter your patient number on the pad.

Go right to the end of the hall. Put the reel on the projector and turn it on.

And your done

Anonymous said...

that was a great walkthrough person who is annonymous.

OnlineGameLounge said...

This game is awesome! I still can't figure out how to get into the outtakes...

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