Tuesday, July 3, 2007

Phantasy Quest

Phantasy Quest is another point and click adventure game. Find the lost girl, beat the pirates and leave the tropical island.

Click here to play

2 comments:

Anonymous said...

1. Take COCONUT
2. Swim W, W, N, N
3. Take BOTTLE
4. Go N, up the stairs, and up the ladder. Look through the telescope to see how to open the gate.
5. Go back to the main island (S, S, E, E from the beach)
6. Go to the waterfall (E, E, E, N from starting position) and fill your BOTTLE.
7. Go W, W and try to take the stick. A tree will wake up and ask for water. Give him the water from the bottle and take the STICK.
8. Go W and use the STICK on the sail to enter the boat.
9. Take the LANTERN.
10. Use the LANTERN on the hole to get a PLANK.
11. Go E, E and use the LANTERN to light the firepit.
12. Go E, S and use the PLANK to cross the water at the two stones.
13. Enter the cave. Go L, L and take the SKULL.
14. Go back once and go R, through the single door, through the top door and through another single door to exit the cave.
15. Go W, W, W and use the stick on the boulder to create a shortcut. Go E, E and up into the sandy part to enter the village.
16. Click on the wall to the right of the gate to uncover the lever, then pull the lever. Click on the left mask to open the gate.
17. Go N, E. You'll see a pirate ship sail away. Take the CRAB.
18. Go W, W, and into the hut. Talk to the chief, then give him the SKULL. You'll get a piece of the MAP. Leave.
19. Go E, S, S, W, W, W, S back to the talking tree. Take the BERRY.
20. Go S, E. Roast the berry over the fire.
21. Go back to the village (W, N, N, E, E, E, N, N) and enter the Witch Doctor's hut. Talk to him, then give him the BERRY for the other piece of the MAP.
22. Go E and get into the boat.
23. As soon as you land, go onto the dock and take the ROPE.
24. Enter the ship and use the CRAB on the pirate to move him away. Take the PIRATE CLOTHES.
25. Immediately equip the CLOTHES by moving them onto you, then go back to the beach.
26. Go E to the Slippery Noose, then S. Enter the pawn shop and trade your LANTERN for a FISHING POLE. Leave the shop.
27. Go back to the dock (N, W) and use the FISHING POLE on the water to catch a FISH.
28. From there, go E, E. Use the ROPE on the tree to create a way down. Go down and take the GOLD COIN, then go back up.
29. Go S where you'll see a CAT in a tree. Use the FISH on the CAT to capture it.
30. Go back to the pawn shop and trade the CAT for the SKELETON KEY.
31. Go into the Slippery Noose and trade the GOLD COIN for the RUM.
32. From outside the Slippery Noose, go E, N, N. Give the RUM to the guard and he'll fall asleep.
33. Enter the tower. Use the SKELETON KEY to open the door and prepare for the final battle, such as it is.
34. Use the COCONUT on the Evil Pirate, then take his SWORD. Use the SWORD on him to finish him off.
35. The End.

Anonymous said...

cute and very well done.

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