Wednesday, August 1, 2007

Orange Box 3

Orange Box 3 ia another room escape game, third episode of Orange Box game series. You are in a room and you have to search the room in order to find items to use for getting out of the room.

2 comments:

Anonymous said...

Grrr...*$!%# The whole thing is in Japanese!!! How am I supposed to read Japanese??!! Grrr... #$%^@!!* >:l

Anonymous said...

Walkthrough-

1. Binary…

Turn left twice to an orange box and dry erase board. Take a note of the binary code (10000000101000)

2. Binary to Decimal…

(10000000101000) = (8232)

3. Orange box…

Close and and open the box, then take the rope. Search the box more thoroughly to gain some type of binocular.

4. Second Binary…

Select the binoculars that you have just received. Turn left and click on the tiny scribbles on the ceiling to receive the binary code (101011011)

5. Binary to Decimal 2…

(101011011) = (347)

6. Adding…

Add up 8232 and 347 to receive the code 8579

7. Duster thingy…?

Click on the corner of the rug where you got the second binary code to close up. Then click around the corner until the rug pulls up and receive some duster doo-dad.

8. Moneys!…

Go left twice until your at a screen is a hexagon shaped hole. Close up and use the feather duster on a coin inside it to nab it.

9. Buy a thingy!…

Go right once and input the code (8579). The password screen with flicker back and forth to a snow screen before shrinking away, leaving a coin slot and button.

Insert the coin you received from the hexagon hole and insert it into a slot. Press the button, then back off from the close up. Then close up to the open area of the machine and grab the magnet!

10. Combiiiine!…

Close up on the magnet (select the magnet and click the small white button on the bottom right of the screen) then drag the rope onto the magnet. Then select the magnet to put it in your inventory.

11. Tic TAC Toe…

Select the magnet on a string and click on the shadow behind the machine to close up behind it. It will take a few tries, but keep clicking until you’ve received the tac behind the machine by using the magnet on a string.

12. Optional?…

Back up and look to the note on the wall. Select the tac and place it into the missing spot. A new message will appear.

13. Finish!

Turn right and select the magnet on a string. Click around on the handless door until the magnet connects to is a a handle. Open the door and you’re out!

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