Tuesday, April 27, 2010

The Case of the Missing Girl

Lured to an old building by a puzzling picture, Private Investigators Anton Muller and Amelia Chandler step in to solve the mystery and find a missing girl! Track down clues as you follow Mulder and Chandler through a multi-layered investigation where nothing is quite black or white. Everything is connected, and everyone has a story in Little Noir Stories: The Case of the Missing Girl, a fun and exciting Hidden Object game.



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   The Case of the Missing Girl Walkthrough

General Tips & Information

  • The options menu allows for the adjustment of music and sounds volume.
  • You may play this game in windowed or full screen mode.
  • You may disable the custom cursor.
Little Noir Stories: The Case of the Missing Girl
  • From the main screen you may manage player profiles.
  • You may play this game in Classic or Novel mode.
  • Choose the Classic mode for short, non-interactive conversations. For the player that wants to get right to the hidden objects.
  • The Novel mode has longer, deeper, interactive conversations.
  • Note- You can change modes after each chapter.
  • You may choose to have an in-game tutorial.
Little Noir Stories: The Case of the Missing Girl
  • Hidden object screens will consist of a main view with several sparkling close-up areas.
  • All items must be taken from a close-up view are are found in several scenes.
  • The hidden object list is in the bottom center bar.
  • Your current objective is shown to the left of the hidden object list.
  • Pay close attention to your objectives as secret objectives can appear.
  • Click on the flashlight in the lower left corner once the meter is full for a hint.
  • Select the toolbox on the lower right to access your inventory.
Little Noir Stories: The Case of the Missing Girl
  • Access the journal by clicking on its icon in the lower right corner.
  • Inside the journal is a map with available locations.
  • Notes on each of the people in the case.
  • Notes on the case.
  • The “X” on the map indicates your current locations.
  • Locations with locks cannot be currently accessed.
Little Noir Stories: The Case of the Missing Girl
  • The flag tab in the journal will show your current progress in a chapter.
Little Noir Stories: The Case of the Missing Girl

Chapter One

  • Muller received a mysterious note with a photo of an abducted girl.
  • His partner, Miss Chandler will be upset that he went on ahead without her.
Little Noir Stories: The Case of the Missing Girl
  • Select the back door of the car to view the close-up and locate the items from the list.
  • Move your cursor down to the lower bar to find the exit arrow.
Little Noir Stories: The Case of the Missing Girl
  • Select the front door of the car.
  • Collect the remaining items on the hidden object list.
  • You are now asked to gather the three LOCK PICKS.
  • After finding the LOCK PICKS, exit the front seat and return to the back seat.
  • Open the compartment on the back of the seat and take the PHOTO.
Little Noir Stories: The Case of the Missing Girl
  • Click on the tool box in the lower bar to reveal your inventory.
  • Use the LOCK PICKS on the front door to trigger a mini-game.
Little Noir Stories: The Case of the Missing Girl
  • Rotate the 6 rings so that all 3 lock picks can move to the center.
  • Click on the try button to test your solution.
Little Noir Stories: The Case of the Missing Girl
  • Once inside the building, the janitor will give you a map.
  • Select the only location without a lock.
Little Noir Stories: The Case of the Missing Girl
  • The home office has two close-up locations.
Little Noir Stories: The Case of the Missing Girl
  • Select the right close-up area and locate the hidden objects.
  • Take note of the blank piece of paper.
  • Exit the scene and select the left close-up.
Little Noir Stories: The Case of the Missing Girl
  • Find the remaining items on the list.
Little Noir Stories: The Case of the Missing Girl
  • The accountant claims he knows nothing about the missing girl.
  • Select the mannequin room on the map.
  • This location has three close-up areas.
Little Noir Stories: The Case of the Missing Girl
  • Select the right close-up area.
  • Notice there are two objective lists.
  • Find the items on the two lists that are in this scene.
Little Noir Stories: The Case of the Missing Girl
  • Select the center area.
  • Notice there are two objective lists.
  • Find the items on the two lists that are in this scene.
Little Noir Stories: The Case of the Missing Girl
  • Select the left area.
  • Locate the remaining 3 pieces of luggage.
Little Noir Stories: The Case of the Missing Girl
  • The lights go out and it seems that some items are missing.
  • Determine the 4 missing items by comparing the two scenes.
Little Noir Stories: The Case of the Missing Girl
  • Return to the map and choose the Asian Room.
  • Shen wants you to bring her a dragon that is in this room but not from this room.
  • Click on the dragon sculpture just to the left of Shen.
  • Maybe you can make a rubbing.
  • Click on the map and return to the Home office.
  • Select the right close-up area and take the PAPER.
Little Noir Stories: The Case of the Missing Girl
  • Click on the map and go to the Mannequin room.
  • Select the left close-up area.
  • Take the COAL then return to the dragon room.
Little Noir Stories: The Case of the Missing Girl
  • Click on the toolbox to open your inventory.
  • Combine the COAL and the PAPER to make the RUBBING KIT.
  • Use the RUBBING KIT on the dragon.
  • Shen only tells you there is trouble.
Little Noir Stories: The Case of the Missing Girl
  • You head to the storage area and notice there had been some traffic.
  • Locate the 10 foot prints.
  • You notice what looks like the face of the missing girl.
  • Try to open the door.
  • Take the CROWBAR and use it to open the door.
  • You notice it is a straw figure just before you are knocked out cold.
Little Noir Stories: The Case of the Missing Girl

Chapter Two

  • You are now playing as Miss Chandler and are searching for your partner.
  • Click on the back door to Muller's car.
  • Find the 3 lacerations.
  • Find the trace of violence and exit the close-up.
Little Noir Stories: The Case of the Missing Girl
  • Click on the front door to Muller's car.
  • Find the remaining traces of violence and exit the close-up.
Little Noir Stories: The Case of the Missing Girl
  • Go to the front of the building, there are two close-up areas.
  • Select the area at the top of the stairs.
Little Noir Stories: The Case of the Missing Girl
  • Try to find a way into the building.
  • Click on the angle statue, but it is too heavy.
  • Exit the close-up.
Little Noir Stories: The Case of the Missing Girl
  • Select the close-up area near the front door.
  • Take the MOP and exit the close-up.
Little Noir Stories: The Case of the Missing Girl
  • Return to the upper area and use the mop on the statue.
  • Try to open both locks, but one needs lubrication.
  • Exit the close-up and return to the lower close-up.
Little Noir Stories: The Case of the Missing Girl
  • Try to take the oil can, but Miss Chandler will not take it bare-handed.
  • Take the RAG and use it to take the OIL CAN.
  • Exit the close-up and return to the upper door.
  • Take the OIL CAN from your inventory and use it on the rusty lock.
  • Click on the door to open it and enter the building.
  • Miss. Chandler automatically takes the map.
  • Select the Big Man's Loft.
  • This location has two close-up areas.
Little Noir Stories: The Case of the Missing Girl
  • Select the right close-up view.
  • Locate the available items from the list.
  • Exit the close-up.
Little Noir Stories: The Case of the Missing Girl
  • Select the left close-up view.
  • Locate the available items from the list.
  • Exit the close-up.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and select the Darkroom.
  • This location had one close-up area.
Little Noir Stories: The Case of the Missing Girl
  • Select the close-up and locate the three cameras.
  • Locate the items on two additional lists.
  • Try to look at the blackboard, but the light is wrong.
  • Take the RED BULB.
Little Noir Stories: The Case of the Missing Girl
  • Exit the close-up.
  • Use the RED BULB on the lamp over the blackboard.
  • The message revealed is: The key is in the serpent box.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and enter the ladies kitchen.
  • There are three close-up areas in this location.
Little Noir Stories: The Case of the Missing Girl
  • Select the right close-up area.
  • Locate the items of wealth.
Little Noir Stories: The Case of the Missing Girl
  • Select the center close-up area.
  • Locate the items of wealth.
Little Noir Stories: The Case of the Missing Girl
  • Select the left close-up area.
  • Locate the items of wealth.
Little Noir Stories: The Case of the Missing Girl
  • Talk to the woman, but she has not seen Muller either.
  • Time to check out the storeroom.
  • You automatically go to the storage area.
  • Locate the evidence that Muller was in the room.
  • Try the door, but it is locked.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and return to the big man's loft.
  • Talk to him.
  • He agrees to lend you the box if you find his awards.
  • Make sure to click on the outlines of the missing awards on the wall.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and return to the darkroom.
  • There are two close-up areas this time.
Little Noir Stories: The Case of the Missing Girl
  • Select the right close-up area.
  • Take the JAZZ AWARD and MILITARY SERVICE MEDAL.
Little Noir Stories: The Case of the Missing Girl
  • Exit the right close-up and select the left close-up.
  • Take the YOUNG MUSIC HONOR and HONOR STUDENT PLAQUE.
  • Exit to the map and return to the big man's loft.
Little Noir Stories: The Case of the Missing Girl
  • Place the four AWARDS into the matching spots on the wall.
Little Noir Stories: The Case of the Missing Girl
  • Click on the box on the bed to trigger a mini-game.
  • Restore the snake design on the box by rotating the rings and circles.
  • There are eight moving pieces.
  • Once the mini-game is solved, a drawer will open with a CLOCK KEY.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go Mrs. Lindberg's kitchen.
  • Talk to Mrs' Lindberg and she agrees to lend you her key if you repair the clock.
  • This scene has three close-up areas.
Little Noir Stories: The Case of the Missing Girl
  • Select each of the close-up areas and find the available GEARS.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Exit to the map and return to the dark room.
  • This location has two close-up areas.
Little Noir Stories: The Case of the Missing Girl
  • Select each of the close-up areas and find the available GEARS.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Exit to the map and return to the kitchen.
  • Click on the wall clock to trigger a mini-game.
  • The object is to connect all the gears.
  • Drag the loose gears from the right and place them into the clock to link the three gears already present.
Little Noir Stories: The Case of the Missing Girl
  • Mrs. Lindberg gives you the storeroom KEY.
  • Take the KEY from your inventory and unlock the door.
  • You find Muller, alive, but with a large knot on his head.
Little Noir Stories: The Case of the Missing Girl

Chapter Three

  • Muller and Miss Chandler bring each other up to speed.
  • Muller suggests they split up with him taking the top floor this time.
  • He starts out in the Big man's loft.
  • Click on the note on the wall to read that Art has left.
  • Click on the music program on the wall.
  • This location has 2 close-up areas.
Little Noir Stories: The Case of the Missing Girl
  • Look at the close-up areas and find evidence that Art is gone.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Next, Miss Chandler visits the mannequin room.
  • This location has 1 close-up area.
Little Noir Stories: The Case of the Missing Girl
  • Select the close-up area and take the two ERASERS.
  • Combine the ERASERS inside of your inventory.
  • Use the ERASERS on the blackboard to trigger a mini-game.
Little Noir Stories: The Case of the Missing Girl
  • Take the ERASERS and click them over the blackboard until four words appear.
  • The hidden message is: Stakeout Paris Back Monday.
Little Noir Stories: The Case of the Missing Girl
  • Muller looks in Mrs. Lindberg's kitchen.
  • The cooking timer is down to two minutes.
  • This location has three close-up areas.
Little Noir Stories: The Case of the Missing Girl
  • Check the three areas for personal papers.
  • Find the 8 papers before the timer runs out and Mrs. Lindberg returns.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Miss. Chandlers talks to Miss. Shen.
  • You may choose any type of response.
  • Miss. Shen wants to play I SPY.
  • This location has three close-up areas.
Little Noir Stories: The Case of the Missing Girl
  • Check the three areas for hidden objects.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Miss. Shen mentions a secret objective, but you cannot access it at this time.
  • Back at the darkroom, you will have several objectives.
  • This location has two close-up areas.
Little Noir Stories: The Case of the Missing Girl
  • Select the right close-up first and click on the yellow-green liquid in the sink.
  • Collect the available items for the three active objectives.
Little Noir Stories: The Case of the Missing Girl
  • Exit and select the left close-up.
  • Collect the available items for the three active objectives.
  • You should still need 4 pipes and the spoon.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the big man's loft.
  • Select the left close-up and take the pipe and the wrench.
Little Noir Stories: The Case of the Missing Girl
  • Exit and select the right close-up
  • Take the pipe and exit to the map.
Little Noir Stories: The Case of the Missing Girl
  • Choose the kitchen.
  • This location has two close-up areas.
  • Look at both close-up areas and find one pipe piece in each.
  • Exit the kitchen and return to the darkroom.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Look at the close-up of the sink.
  • Click on the slightly open cabinet door to trigger a mini-game.
Little Noir Stories: The Case of the Missing Girl
  • The object of this mini-game is to connect the pipes so that the liquid can drain from the sink.
  • You do not have to use all the pipes.
Little Noir Stories: The Case of the Missing Girl
  • Take the spoon from the sink.
  • You will automatically go to the kitchen.
  • Take the LOANED ITEMS from your inventory and give them to Mrs. Lindberg.
  • After discussing Miss' Mumler's trip to Europe, you go to the accountant's office.
  • Look at the right close-up and click on the grocery list.
  • Now collect the grocery items from both close-up areas.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to Miss. Shen's.
  • Click on the Yin-Yang on the back wall to activate a mini-game.
  • The object of this mini-game is to swap the tiles and reform the spider.
  • Left-click on a tile to pick it up.
  • Left-click on another tile of the same size to swap the pieces.
Little Noir Stories: The Case of the Missing Girl
  • Time to meet with Muller in the storage room.
  • You discuss what both of you have discovered and determine it is time to look at the janitor.
  • In the Janitor's room, click on the chessboard to learn it is missing a piece.
  • Take Muller's wallet from the chair.
  • Click on the right close up and take the WHITE ROOK.
  • Exit the close-up and place the WHITE ROOK on the chessboard.
Little Noir Stories: The Case of the Missing Girl
  • Dunn tells you his alibi.
  • Exit to the map and visit the kitchen.
  • Ask Mrs. Lindberg about Mr. Dun's alibi.
  • Exit to the map and visit the Asian room.
  • Ask Miss. Shen about Mr. Dunn's alibi.
  • Exit to the map and return to Mr. Dunn's room.
  • Look at the two close-up areas to find evidence of his alibi.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Talk to Mr. Dunn again and learn that he is the owner and caretaker of this place.

Chapter Four

  • Mr. Dunn says you must be initiated.
  • Visit the uninhabited areas and bring back 15 LEAVES.
  • Exit to the map and go to Muller's car.
  • Collect the LEAVES from the two close-up areas.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the back entrance.
  • Collect the LEAVES from the two close-up areas.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the first floor storage room
  • Open the book to find a leaf.
  • A child's drawing falls out.
  • Find the 8 pieces of the torn photo.
  • Collect the other two LEAVES.
  • There are strange noises coming from the pipes.
  • Examine the pipes and learn that a hammer would be best to answer.
  • Click on the door to go to the second floor storage room.
Little Noir Stories: The Case of the Missing Girl
  • Collect the last two LEAVES.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and return to the janitor's room.
  • Take the LEAVES from your inventory and give them to Mr. Dunn.
  • Mr. Dunn now wants you to visit the uninhabited areas and bring back 15 FLOWERS.
  • Exit to the map and go to Muller's car.
  • There is a bag with some film to the left of the car.
  • Take the FILM.
  • There is an new objective- find chemicals to develop the film.
Little Noir Stories: The Case of the Missing Girl
  • Look at the left close-up area an open the ashtray to find a FLOWER.
  • Take the other FLOWER and the vinegar.
  • Open the compartment on the back of the seat and take the TAPE.
  • Combine the TAPE and the torn photo.
  • Exit and go to the right close-up.
Little Noir Stories: The Case of the Missing Girl
  • Take the two FLOWERS.
  • Exit to the map and select the rear entrance.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the back entrance.
  • Collect the FLOWERS from the two close-up areas.
  • Make sure to collect the secret file on Miss Chandler in the right close-up.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the first floor storage room
  • Collect the FLOWERS.
  • Click on the door to go to the second floor storage room.
Little Noir Stories: The Case of the Missing Girl
  • Collect the two flowers.
  • You are still missing a flower.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the darkroom.
  • Look at the left close-up.
  • Take the FIXER and the DEVELOPER.
  • Put the FIXER into tray “C”.
  • Put the VINEGAR into tray “B”.
  • Put the DEVELOPER into try “A”.
  • You need to add some water to the vinegar.
Little Noir Stories: The Case of the Missing Girl
  • Exit the close-up and select the right close-up.
  • Take the empty glass and click in on the sink to get a FULL GLASS of water.
Little Noir Stories: The Case of the Missing Girl
  • Exit the sink area and return to the left close-up.
  • Take the FULL GLASS from inventory and use it on tray “B”.
  • We need to gather more materials.
  • Exit to the map and go to Muller's car.
  • Look in the back seat and find the CLOTHESPIN.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go the back entrance.
  • Look at the upper close-up and take the CLOTHESPIN.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the first floor storage room.
  • Take the PHOTO PAPER.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the second floor storage room.
  • Take the PAPER TONGS.
Little Noir Stories: The Case of the Missing Girl
  • You are automatically returned to the darkroom.
  • The FILM automatically goes into the projector.
  • The CLOTHESPINS automatically go to the hanging cord.
  • The PHOTO PAPER automatically goes under the developer.
  • The projector is missing a lens.
  • Click on the sink close-up and find the LENS.
Little Noir Stories: The Case of the Missing Girl
  • Exit the close-up.
  • Place the LENS on the projector.
  • .Turn on the red light.
  • Click on the projector to put the image on the paper.
  • Take the PAPER TONGS from your inventory and pick up the paper.
  • Always using the tongs, dip the paper in tray “A”, tray “B”, and tray “C” for a few seconds.
  • Hang the photo on the line.
  • Repeat the process for the second picture.
Little Noir Stories: The Case of the Missing Girl
  • Take the photos from the line.
  • The flower photo completes the flower collection.
  • The second photo looks familiar.
  • Look at the left close-up and locate the identical photo.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and return to Mr. Dunn.
  • Give him the FLOWERS from your inventory.
  • He now needs help finding INSECTS.
  • Select the right close-up and locate the three INSECTS.
Little Noir Stories: The Case of the Missing Girl
  • Exit and go to the left close-up area.
  • Find the two INSECTS.
  • Take the HAMMER.
  • Once you have all five INSECTS, click on the insect collection to trigger a mini-game.
Little Noir Stories: The Case of the Missing Girl
  • The object of this mini-game is to place the insects into the box so that all the insects in one row or column have something in common.
  • One row may be all blue insects, a column may have all winged insects.
Little Noir Stories: The Case of the Missing Girl
  • The janitor thinks you are ready and gives you access to the garden.
  • Look at the well in the center of the garden.
  • There is a platform that goes down into the well, but the engine is broken.
  • Select the two close-up areas and find the missing parts.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to Mr. Dunn's room.
  • He needs you to find a few more items along with 15 SEEDS.
  • Look at the two close-up areas in Mr' Dunn's room and take the two needed items.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Exit to the map and return to Muller's car.
  • Look at the two close-up areas and find the SEEDS and the WRENCH.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the rear entrance.
  • Look at the two close-up areas and find the SEEDS and the BELT.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the first floor storage room.
  • Locate the SEEDS.
  • Take the HAMMER from inventory and use it on the pipes.
  • Someone or something answers back.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the second floor storage room.
  • Locate the SEEDS and the PISTON.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and return to Mr. Dunn's room.
  • Give Mr. Dunn the SEEDS.
  • Exit to the map and go to the garden.
  • Click on the engine in front of the well for a mini-game.
  • You need to place the pieces on the engine in the order presented.
  • The first set is the housing, the piston and the gear strap.
Little Noir Stories: The Case of the Missing Girl
  • The second set is the electric box, gas tank and then oil pan.
Little Noir Stories: The Case of the Missing Girl
  • The third set is the motion rod, control panel and fill the gas tank.
Little Noir Stories: The Case of the Missing Girl
  • For the fourth set, you must first remove the fan cover.
  • Install the fan blade, then replace the cover.
  • Press the manual start button.
  • Press the control button.
Little Noir Stories: The Case of the Missing Girl
  • The accountant was the one stuck down the well and he thinks we have been hired to kill him.

Chapter Five

  • After showing him the torn photo and the drawing, Mr. Dunn still does not believe that a child is in danger.
  • Exit to the map and go to the back entrance.
  • Click at the base of the stairs where the statue has fallen for a mini-game.
  • We are missing some TABLETS for the game and could use some VINEGAR to clean the plaque.
  • Look at both of the close-ups and find the TABLETS.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the Mannequin room.
  • Someone has changed the costumes and hats are missing.
  • Look at the center and right close-ups to find the four hats.
  • The colonel hat is gone.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Look at the left close-up and take the DOLL from the chair.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and select the second floor storage room.
  • Remove the tarp and look at the paper press.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and select the garden.
  • Look at the right close-up and take the two TABLETS.
  • Click on the tombstone to read the inscription.
Little Noir Stories: The Case of the Missing Girl
  • Exit the right and choose the left close-up.
  • Take the two TABLETS.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to Mr. Dunn's place.
  • Give him the DOLL from your inventory.
  • Click on the missing Colonel's hat.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and select the kitchen.
  • Look at the left close-up and examine the miniature press.
Little Noir Stories: The Case of the Missing Girl
  • Exit the left close-up and look at the right close-up.
  • Take the vinegar.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and head to the garden.
  • Look at the left close-up and take the RAG.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the back entrance.
  • Click on the broken statue at the base of the stairs.
  • Combine the VINEGAR and RAG inside your inventory.
  • Use it to clean off the plaque.
  • The object of this mini-game is to place the tablets in chronological order.
  • Once the tablets are in order, the panel opens to reveal a secret message.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and return to Mr. Dunn.
  • Give him the secret message.
  • He agrees that there may be someone hiding in the old monastery cells.
  • Exit to the map and go to the big man's loft.
  • Talk to Art and he gives you a list.
  • Look at the left close-up and find the items from Art's list and the metronome from the drawing.
Little Noir Stories: The Case of the Missing Girl
  • Go to the right close-up and find the remaining items from Art's list.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the Asian room.
  • Talk to Miss Shen and she warns you not to touch the paper.
  • Look at the right close-up.
  • Take the PAPER and the rabbit's foot.
Little Noir Stories: The Case of the Missing Girl
  • Exit and go to the center close-up.
  • Take the PAPER from your inventory and use it on the candle to reveal a message.
  • Exit the close-up and talk to Miss. Shen about the message.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and visit the home office.
  • Click on the figurines just above the accountant's head for a mini-game.
  • The object is to spell out the owner's name with the figures.
  • Click on two figurines to swap places.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the kitchen.
  • Click on the pearls on the stove.
  • Look at the left close-up and select the remaining items from the picture.
Little Noir Stories: The Case of the Missing Girl
  • The secret passage must be in the kitchen.
  • You need to distract Mrs. Lindberg.
  • Exit to the map and go to Mr. Dunn's room.
  • Look at the left close-up.
  • Eat all the cookies, then take the PLATE.
  • Take the CANDLE.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and go to the big man's loft.
  • Look at the right close-up and take the LIGHTER.
Little Noir Stories: The Case of the Missing Girl
  • Exit to the map and return to the kitchen.
  • Give Mrs. Lindberg the PLATE.
  • Combine the LIGHTER and the CANDLE
  • Take the LIT CANDLE and move it around the room to find the draft.
  • Click on the spot the candle flickers to find the secret door.
Little Noir Stories: The Case of the Missing Girl
  • Enter the secret room to find a little girl.
  • Mrs. Lindberg arrives and has Muller's gun.
  • She shoots at him and runs off.
  • This next section is timed.
  • Find a trace of Mrs. Lindberg's path in each room to progress.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Here you must decide whether to go to the garden or the storage room.
  • We took the path of the storage room.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Dunn arrives and will be sending Mrs. Lindberg to be “taken care of” by friends overseas.
  • You return to the little girl.
  • Talk to Amelia- she is worried about her shapes homework.
  • Click on the puzzle pieces for a mini-game.
Little Noir Stories: The Case of the Missing Girl
  • The object to these puzzles is to arrange the pieces into the designs.
  • Use left-click to pick up or place the piece.
  • To rotate a piece, move the cursor around until you see the arrows, then click.
  • There are three puzzles here.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Now that homework is done, she can leave, but wants her dolls.
  • Look at both close-up areas and take the ten dolls.
Little Noir Stories: The Case of the Missing GirlLittle Noir Stories: The Case of the Missing Girl
  • Muller tells Lilly she is safe.


1 comments:

Anonymous said...

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Thanks again for the awesome post.

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